With its pros and cons, downloading DirectX has since become the most common option. The advantages of its interface were a more efficient use of hardware, a standard multi-platform royalty-free API and no restriction to a single operating system, as was the case with DirectX and Windows. ![]() However, there were competitors such as OpenGL, which earned a good reputation. Although it got off to a slow start, the popularity of downloading DirectX began increasing. Thus, in June 1996 the first version of DirectX was born, available for Windows 95 and NT 4.0. ![]() But always quick to detect the needs of the user, Microsoft found a way to offer game developers a tool for direct access to hardware resources in Windows.
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